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Old Nov 09, 2006, 07:13 AM // 07:13   #21
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Quote:
Originally Posted by Riotgear
Price of Pride causes energy loss every time an elite is used.
Depravity causes AOE energy loss every time a spell is cast.
Arcane Echo + Simple Thievery might work.
I don't think Arcane Echo would be carried to an 8v8 (i.e. GvG) format. I'd bet on Simple Thievery not getting their as well.
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Old Nov 09, 2006, 02:51 PM // 14:51   #22
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Quote:
Originally Posted by Riotgear
Price of Pride causes energy loss every time an elite is used.
Depravity causes AOE energy loss every time a spell is cast.
Arcane Echo + Simple Thievery might work.
Price of Pride was nerfed, it really sucks now. Both of those are hexes that have to stick since Price only triggers to an elite and depravity has a long recharge so they only fit in hex builds at which point you should be using vocal minority which itself needs a buff. Regardless, it isn't like paragons are running low on energy. Simple thievery is just silly.

You could also Tease him and then dodge his spears. Better yet Arcane Mimicry + Extend Conditions + Signet of Midnight.
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Old Nov 09, 2006, 05:54 PM // 17:54   #23
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Quote:
Originally Posted by Patrograd
To be fair, its pretty easy to miss 4 regen, I dont think anyone could reasonably describe that as healing
Granted 4 regen isn't anything that you're going to shoot your load over, but don't gloss over it either. There's a lot of incidental damage that occurs over the course of a match. When the player is constantly in combat, that's all damage that will need to be healed. With 4 regen on all characters, all that incidental damage is largely negated. What I think is broken about it is that it's free and un-removable.

Quote:
Originally Posted by Wasteland Squidget
Incoming chains do tend to make the flagstand team invincible. They're vulnerable to splits though, and if you're put into a situation where Incoming isn't saving everyone you'll be pretty ineffective because of how many elites you've sacrificed.
While better in a straight up fight at the stand, they're certainly solid in a split. As versitile as they are, you can split just about any member of the team, and with the defensive nature of their skills you can almost always send 1 more guy than the other team and still not buckle at the stand.

Quote:
Originally Posted by Wasteland Squidget
A condition-degen team that was splitting and using a lot of snares would do pretty well against Incoming chains - something like KGYUway. In this case, I think it's better to wait until the metagame shifts a bit rather than calling for a nerf right off.
Conditions come off really quick with Song of Purification, another overpowered skill in my opinion. Everyone in the party loses 3 conditions for doing what they were going to do anyway. And degen is where the Mending Refrain is even more powerful - when everyone on the team is getting 4 pips all the time. Sure the degen gets a little more effecient because their cap is now essentially 14 pips of degen instead of 10, but still that's 4 pips that they have to overcome on every character. That's pretty rough on the degen team - especially one where conditions are being lifted at the rate of 3*character/10ish seconds. Cmbined with Hexbreaker Aria, each smite hex acts more like Empathetic Removal and Empathetic Removal drops an additional hex from the caster.
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